Due to Abertura's Uniqueness, Complete Technical Specs will be slow in coming, as we have to build the place from the ground up. If anyone would like to help, feel free. :)

Here is the Top down Colour coded layout of the Station

For the time Being we have two Concept Images available. These images are Concepts and prone to changes, but they give you an impression of what we are going for.

This is a basic cross section of Abertura, due to the circular nature of each deck, individual floor plans may be forthcoming. In Regards to lifts, there are four within the main column (N, S, E, W facing respectively), the S-Facing one is the only one to go to C&C. There are also other two other lifts that go from Sublevel 5 to Level 9. As well as two staircases in the Atrium going up to Level 3. I've been thinking of changing the shape to a Tier/Terraced look, rather than a polygon.

Quarters Assignments:

Level 16, Alpha section, Captain's Quarters [#1] - Captain Thelsh, CO
Level 16, Beta section, Executive Quarters [#2] - Commander Thomas Puller, XO

Level 16, Gamma section, Executive Quarters [#3] - Laevon, Administrator
Level 15, Alpha section, Quarters #2 -Ensign T. Hamilton, CVO
Level 15, Delta section, Quarters #6 - Lt. Brock, CSO; LtJG K. Kedi, CIV
Level 15, Gamma section, Quarters #9 - Lt. A. Jadahn, CBO; Lt. M. Lambert, CEO
Level 15, Beta section, Quarters #11 - Ensign Cerdan EO; Ensign King CSEC
Level 14, Delta section, Quarters #16 - Ensign R. Laramee, VO; Ensign R. Cihan, BO

Barracks Inhabitants:

Klingon Garrison: 115 (Currently 78. 37 were recently killed in conflict with J'H)

Jem'Hadar Column: 60 (15 are female J'H) (Currently 54. 12 were recently killed in conflict with Klingons. 6 more produced as replacements)

Levels Layout

Level 17

Command and Control Center, Transporter Pad #1.(Lvl 1) CO's Office (Lvl 2)

Level 16

Command Quarters [5 quarters / 5 habitable]

Level 15

Senior Staff Quarters, VIP Quarters [10 quarters / 10 habitable]

Level 14

Junior Officer Quarters [25 quarters / 25 habitable]

Level 13

Junior Officer Quarters [25 quarters / 20 habitable]

Level 12

Storage, Industrial Replicator

Level 11

Arboretum

Level 10

Officer's Mess Hall, CBO's Office, XO's Office

Level 9

Three's Company Lounge

Level 8

Science Labs, CSO's Office, CIV's Office

Level 7

Science Labs

Level 6

Resident Quarters [54 quarters / 353 habitable]

Level 5

Resident Quarters [60 quarters / 40 habitable]

Level 4

Medical Department (Starfleet Standard), Ketracel White Storage

Level 3

Conference Rooms, Meeting Hall

Level 2

Commercial & Trade Space (To be installed)

Level 1
(Ground Floor)

Atrium, Security Dept, CSEC's Office, Brig, Garage, CVO's Office, Hangar, Barracks Entrance, Commercial Space

Sub-Level 1

Barracks

Sub-Level 2

Barracks

Sub-Level 3

Machine Shops, Hard Shield Maintenance

Sub-Level 4

Engineering Labs, CEO's office

Sub-Level 5

Firing Range

Sub-Level 6

Training Areas

Sub-Level 7

Armoury

Sub-Level 8

Hatchery, Cloning Facilities, Life Support Systems

Sub-Level 9

Computer Core, Subsystems, Waste Processing, Recycling Center

Sub-Level 10

Reactors

Above is a concept of C&C, its not very good as some things are messed up due to scale(I'm not very good at architectural drawings) and its not 3-D. The Air Traffic display is a 2-D projection onto the arc of the Dome on the 2nd Level in front of the Air Traffic Table there. The Main Viewer is a 3-D projection above the Pit, at the same level as the Balcony of the 2nd Floor. So the CO or whomever can address the Viewscreen from that location or down near the Pit.

Below is a layout of Deck 16

 

 

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